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 Ships and weapons

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Posts : 7
Join date : 2008-10-29
Age : 37

PostSubject: Ships and weapons   Wed Oct 29, 2008 6:09 am

It's been said before, and we had a huge discussion on it this morning on P1. One of the things that makes this game less and less interesting, is lack of change. Sure an adjustment on the ships' cargo holds a few months back happened, but what about actual new implementation. New ships, new weapons, new planetary defenses. These are things we've been trying to get for several years now, and haven't seen anything accept C-mines and asteroids, whcih in my opinion, asteroid just make the game worse, ie; autopilot.

I know i'm not alone in thinking this. There are probably hundreds of topics for new ideas all over the forums on this, and we've not seen much. If any idea that needs more support, that should be brought to toonces attention, it's this. This game has just about lost its thrill for me. We need something new, and it needs to be big.
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PostSubject: Re: Ships and weapons   Wed Oct 29, 2008 8:01 am

new ships would be nice...but only if they are good. No point in having a new speedstar or something cuz that would just suck. big time.
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PostSubject: Re: Ships and weapons   Wed Oct 29, 2008 9:13 am

the thing about bringing in new ships is balancing them the only reason seth and isc is balanced (which its not) is because if your evil you cant buy isc.
i mean one perk and people will use that ship everyone will. afro heh afro!
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